Chapter 10

Implementing Your Zombie in a Unity Game

You have arrived at the end of your quest to become a game character artist. In this final chapter, you will put the elements you have created in previous exercises to work in a first-person survival game. You will get a quick introduction to scripting within Unity and learn how to make these scripts, and other features of Unity, help your characters come alive. Finally, you will add elements such as health, ammo, and scoring functions to turn your interactions with your zombie character into a video game.

This chapter covers the following topics:

  • Importing models into Unity
  • Unity scripting—a crash course
  • Adding interactivity to the zombie
  • Turning the First Person Controller into an FPS hero ...

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