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Game Character Creation with Blender and Unity by Chris Totten

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About the Author

Christopher Totten is a Washington, D.C.–based professor of game design and 3D animation. He has participated in several independent game projects as an artist, animator, and project manager. Chris has written articles featured on both Gamasutra and Video Game Writers. He has been a guest speaker at Dakota State University’s Workshop on Integrated Design and at GDC China.

He has a master’s degree in architecture with a concentration in digital media from the Catholic University of America in Washington, D.C. Chris wants to help shape a new generation of game designers who look deeper into their designs. He works with students and other designers to challenge gaming conventions through cross-disciplinary research.

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