Chapter 2. Modeling Kila
CD Files
Kila_Basic.mb
Kila_Combined.mb
Kila_Primitive.mb
Kila_Start.mb
In Scans directory:
KilaFront.jpg
KilaSide.jpg
MainScan.tif
KilaFront.tga
KilaSide.tga
The concepting is complete for our characters Kila and Grae, so it’s time to move onto the computer and into Maya.
We begin this chapter by showing you how to prepare and store your artwork, as well as the procedure for configuring Maya’s environment. Then we’ll explore the basic modeling tools as we begin to build our characters.
Preparation
You are now ready to create your characters. You have all the needed resources, which you have gathered yourself or have received from another concept artist. For a given character, you should have at hand the following:
Get Game Character Development with Maya now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.