Chapter 11. Skeleton Setup
CD Files
Kila_LOD_Prep.mb
Kila_Skeleton.mb
KilaChestTest.mb
Grae_LOD_Prep.mb
Grae_Skeleton.mb
KilaBody.tga
KilaHair.tga
KilaHead.tga
GraeBody.tga
GraeMisc.tga
GraeWing.tga
GraeBody_Bump.tga
GraeMisc_Bump.tga
It’s not just a character’s look in the game that makes that character appealing; a lot has to do with the way it moves. To bring our characters to life, we give them a skeleton. This skeleton then drives the geometry just as our human skeletons drive our muscles and, in turn, our skin.
Over the next two chapters we will explore the process of creating an “intuitive” skeletal structure that will make our characters move and emote realistically and with ease. We will begin by inserting basic joints into Kila and ...
Get Game Character Development with Maya now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.