Chapter 12. Character Rigging
CD Files
Kila_ArmRig.mb
Kila_BaseRig.mb
Kila_LegRig.mb
Kila_TorsoRig.mb
Kila_VizRig.mb
Kila_XtrasRig.mb
Kila_Skeleton.mb
Grae_ArmRig.mb
Grae_BaseRig.mb
Grae_LegRig.mb
Grae_TorsoRig.mb
Grae_VizRig.mb
Grae_XtrasRig.mb
Grae_Skeleton.mb
KilaBody.tga
KilaHair.tga
KilaHead.tga
GraeBody.tga
GraeMisc.tga
GraeWing.tga
GraeBody_Bump.tga
GraeMisc_Bump.tga
GraeBody_Spec.tga
GraeMisc_Spec.tga
in Icons directory:
Icon_Arrow.mb
Icon_Cross.mb
Icon_Cube.mb
Icon_Diamond.mb
Icon_Eyes.mb
Icon_Foot.mb
Icon_Hand.mb
Icon_Head.mb
Icon_Visibility.mb
Icon_Wings.mb
With the base skeletons in place, we could just bind the geometry to them and begin animating. At first this would work well, but sooner or later we would start to notice that our ...
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