Chapter 13. Facial Animation Setup
CD Files
Kila_Combined.mb
Kila_FaceBind.mb
Kila_FaceRig_BS.mb
Kila_FaceRig_Jnt.mb
Kila_FaceWeight.mb
Kila_MainRig.mb
Grae_Combined.mb
Grae_FaceBind.mb
Grae_FaceRig_BS.mb
Grae_FaceRig_Jnt.mb
Grae_FaceWeight.mb
Grae_MainRig.mb
KilaBody.tga
KilaHair.tga
KilaHead.tga
GraeBody.tga
GraeMisc.tga
GraeWing.tga
GraeBody_Bump.tga
GraeMisc_Bump.tga
GraeBody_Spec.tga
GraeMisc_Spec.tga
With each generation of hardware comes more scope for graphical detail. Facial animation is fast becoming a major element of video games; characters can not only speak but also express emotions. It used to be that a simple joint acting as a jaw was enough. This allowed the character’s mouth to open and close, but the illusion failed to bring ...
Get Game Character Development with Maya now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.