Chapter 16. Animating for Games
CD Files
Kila_Walk.mb
Kila_Final.mb
Grae_Walk.mb
Grae_Final.mb
Cube_Example.mb
KilaBody.tga
KilaHair.tga
KilaHead.tga
GraeBody.tga
GraeMisc.tga
GraeWing.tga
GraeBody_Bump.tga
GraeMisc_Bump.tga
GraeBody_Spec.tga
GraeMisc_Spec.tga
in Movies directory:
KilaWalk_GameCam.mov
GraeWalk_GameCam.mov
KilaWalk_Persp.mov
GraeWalk_Persp.mov
Animation is truly magical: Being able to make an inanimate object move and show emotion is a powerful skill. There are many aspects of animation, enough to fill a book in itself; in this chapter we will focus on real-time animation and the various aspects of its creation, with the goal of bringing our Kila and Grae characters to life. Once we have established a few ground rules, I will ...
Get Game Character Development with Maya now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.