10 Conclusion
10.1 Why It’s Harder Than It Looks to Make a Soulslike
This has been an interesting book to write and one of the surprisingly harder ones I’ve written. While the RPG book was much longer, this one felt the hardest to explain. Soulslikes may be the youngest genre I’ve covered, but it’s very dense and specific in terms of its design. It is also the only genre to date where the defacto best games have all been from one developer, and even after a decade, no one has managed to beat From Software at their own game.
This is where the hurdle of designing a game in this genre comes from – as you are going to be competing with the studio and the games that have defined this design. However, I want you to ...
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