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Game Design Essentials
book

Game Design Essentials

by Briar Lee Mitchell
March 2012
Beginner
320 pages
8h 16m
English
Sybex
Content preview from Game Design Essentials

CHAPTER 5

Detailed Development of Visuals

Now that you've looked at methods for previsualization and concept work, let's examine a bit more closely how you can further develop the look of the characters, props, environments, and interfaces for your game. A great many games today use 3D graphics; however, 2D is also still used in developing and producing games.

We'll examine different methods for creating graphics and look at how animation is created for cinematics and in-game play.

Topics in this chapter include:

  • Overview of designing graphics
  • 3D models
  • Color, texture, and lighting
  • Animation

Overview of Designing Graphics

Designing graphics for any game is a juggling match. The designer must make decisions taking all these concerns into account: ...

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Publisher Resources

ISBN: 9781118159279Purchase bookDownloads