March 2012
Beginner
320 pages
8h 16m
English
In this chapter, we'll review some of the jobs associated with game making, and how they can relate to the production pipeline. Depending on the size of the project and the size of the company or group of game makers involved, the job titles explored here may vary (or combine); however, the descriptions offered here cover the major duties.
When a game goes into production, one of the largest challenges a team has is keeping track of the assets being created and meeting milestones. Nothing is more deadly and demoralizing to a production than to have a team waiting idly for work to come to them in the pipeline due to poor planning or, even worse, losing track of things that have already ...
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