Skip to Content
Game Design Essentials
book

Game Design Essentials

by Briar Lee Mitchell
March 2012
Beginner
320 pages
8h 16m
English
Sybex
Content preview from Game Design Essentials

APPENDIX C

Game Design Document

Bedlam Games, located in Toronto, Canada, and makers of the Dungeons & Dragons games, work routinely with Game Design Documents. The following is an excerpt from their GDD for the game Red Harvest. The excerpt was prepared by their creative director, Zando Chan.

Notice that the GDD contains references to audio, scripted dialogue, lore, level design (map and metrics, which are the dimensions of the space), concept art for the characters, description of the actions, and information about the interfaces including the importance of a timer.

Keep in mind that what you are reading is part of an actual GDD that many different artists, programmers, animators, etc. worked from to build the game. As you read, imagine what ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Basics of Game Design

Basics of Game Design

Michael Moore

Publisher Resources

ISBN: 9781118159279Purchase bookDownloads