Skip to Content
Game Design Secrets
book

Game Design Secrets

by Wagner James Au
October 2012
Beginner
336 pages
7h 51m
English
Wiley
Content preview from Game Design Secrets

Pitching Publishers: Who Buys/Publishes Indie Games and Why

Many of Facebook’s top game makers often form publishing partnerships with low-budget indie game developers, cross-promoting their titles to their large existing player base. Sometimes, the publisher prefers to buy the smaller developer outright and bring the developing team into the fold. Here’s a sample of top developers and what they’re looking for.

6waves

Josh Burns, Associate Director, Products at 6waves, estimates the company has published over 75 Facebook games from developers from all over the world.

“We generally do not look to acquire specific Facebook games, but there is always the possibility,” he told me. “Unlike many publishers, we aren’t looking for a certain type of game, as our goal is to create a network of games that will have multiple titles that will appeal to any one user, which means that we aren’t expecting every single game to appeal to all users and be a mass market hit. Many games will only appeal to a certain demographic or affinity group, and we understand that. What we are looking for is a high-quality title that will appeal and engage some segment of users, but will also monetize successfully through virtual goods under the free-to-play model. There aren’t any specific types of game design or gameplay features that we want to see, rather [we want to see] that the developer has created a compelling experience for users via the game’s design and features.”

To arrange a pitch meeting with ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Practical Game Design

Practical Game Design

Adam Kramarzewski, Ennio De Nucci

Publisher Resources

ISBN: 9781118416464Purchase book