Skip to Content
Game Design Secrets
book

Game Design Secrets

by Wagner James Au
October 2012
Beginner
336 pages
7h 51m
English
Wiley
Content preview from Game Design Secrets

Summary

Here are the key points we covered in this chapter:

  • Tiger Style operates like a film production company, with the founders financing themselves on revenue from their previous games, and contractors paid through royalties and advances on royalties for the next game.
  • Media coverage and Apple promotion are significant ways to increase sales.
  • Trailers depicting gameplay are important for game promotion, especially with paid download apps.
  • To increase installs, make frequent (and substantial) new content updates.
  • To increase engagement, add leaderboards and achievement systems.
  • When working with a remote team, convey the design concept through art, writing, and other assets, and delegate specific solutions to individual team members.
  • Consider leveraging the potential of Kickstarter apart from fundraising, as a platform for promotion and community building.
  • Develop a monetization plan that’s natural to the game.
  • During the game-testing process, consider first showing the title to fellow designers, implementing their feedback, and then testing it with non-developers.
  • Remove abstraction from the game’s user interface, so it feels as organic as possible to the iOS.
  • It is sometimes true that only by coming up with a lot of great ideas—most of which will ultimately be discarded—is it possible to stumble on the handful that are truly magical.
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Design Essentials

Game Design Essentials

Briar Lee Mitchell
Practical Game Design

Practical Game Design

Adam Kramarzewski, Ennio De Nucci

Publisher Resources

ISBN: 9781118416464Purchase book