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Game Design Workshop, 3rd Edition
book

Game Design Workshop, 3rd Edition

by Tracy Fullerton
March 2014
Beginner
535 pages
20h 36m
English
A K Peters/CRC Press
Content preview from Game Design Workshop, 3rd Edition

Chapter 10

Functionality, Completeness, and Balance

Now that you have tried your hand at the playtesting process, you are probably wondering what to do with all the comments your testers are giving you. How can you prioritize all these ideas and comments into a helpful list of changes to your game? You need a way to focus your thinking about the next steps and take your game from a mock-up of the core gameplay to a fully functioning model of your game concept. This chapter provides some tangible steps you can take to make sure your gameplay is functional, complete, and balanced.

The process I suggest here is based on years of watching student and professional game designers work through this very problem. What I have found in this experience ...

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Publisher Resources

ISBN: 9781482217179