Chapter 15
Inputs and Outputs
“One’s destination is never a place, but rather a new way of looking at things.”
—Henry Miller
When we think about playing games, there is often an archetype that comes directly to mind. Perhaps it is a player, seated on a couch with an Xbox controller gripped tightly. Or maybe it is a group of friends seated around of table, each clutching a hand of cards. Or maybe you just picture a commuter tapping on his cell phone with one hand while hanging onto a subway strap with another. While these are certainly common abstractions, thinking about different input methods can open up entire new types of designs.
Mimicry
The game that probably has the widest recognition despite nontraditional inputs would have to be Dance ...
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