Video description
Game Development Essentials II with Unity LiveLessonsis aimed at teaching visual learners how to use this powerful engine to make their own games. In Volume II, Mike Geig builds on the success of his first LiveLessons to bring more intermediate level topics to the forefront so that developers can get the most out of this powerful game engine.
Description
In this video training, Mike Geig covers key 2D and 3D game development concepts beyond the basics and scripting (programming) concepts for featured game engines. Mike covers the latest version of Unity: what's new, what's changing, and what's important.
The source code repository for this LiveLesson is broken up into multiple files for downloading; click on each lesson number to download the assets for that lesson:
About the Instructor
Mike Geigis a screencaster at Unity Technologies (the makers of the Unity game engine). Mike is also the author of Sams Teach Yourself Unity Game Developmentand the first volume of these LiveLessons.
Related video:
Game Development Essentials with Unity 4 LiveLessons
Skill Level
- Intermediate
- Advanced
What You Will Learn
- A foundation in game development
- Key 2D and 3D game development concepts beyond the basics
- Scripting (programming) concepts for featured game engines
- New and cutting edge features of the Unity game engine
Who Should Take This Course
- Game developers looking to get the most out of Unity, the powerful game engine to develop cutting edge 2D and 3D games (both mobile and desktop)
Course Requirements
- Should be familiar with the concepts of programming. The specific language should not be too important. Users should be familiar with the basics usage of software on their chosen operating system.
- Should be familiar with the Unity game engine, either through experience with Volume I of this LiveLesson or some other source ( Sams Teach Yourself Unity Game Development). Users should also be familiar with basic concepts of game development.
- Should be familiar with mathematics (basic operations and coordinate systems) and game elements (players, scores, enemies, etc.). Users should know how to navigate a PC or Mac and install software.
Table of Contents
Lesson 1: Working with the 2D Game Tools
Learning Objectives:
Understand the basics of the 2D tools
Import sprite objects
Place sprites in a scene
Use basic colliders
Use the polygon collider
Lesson 2: Working with the Mecanim Animation System
Learning Objectives:
Understand the Mecanim anatomy of an animation
Prepare models for animations
Prepare animations for Mecanim
Use the animator component and animator controller
Create animation states
Create transitions
Control your animations with script
Lesson 3: Using Advanced Mecanim Features
Learning Objectives:
Work with blend trees
Use animator triggers and the Any State
Create animator layers
Use avatar masks
Lesson 4: Creating Animations in Unity
Learning Objectives:
Create your own animations
Create 2D animations
Build camera animation system
Lesson 5: Creating Particle Systems
Learning Objectives:
Understand particle systems
Work with the legacy particle systems
Use the current particle system
Work with the curve editor
Study the particle modules
Create custom particles
Script with particle systems
Lesson 6: Using Unity's New GUI System
Learning Objectives:
Use the Legacy GUI System
Work with a Canvas
Implement various GUI controls
Create various types of GUI systems
Add Mecanim animations to a GUI
Lesson 7: Scripting with Physics
Learning Objectives:
Utilize raycasting
Find colliders with an overlap sphere
Apply forces to game objects
Put it all together
Lesson 8: Building a 2D Platformer Game
Learning Objectives:
Design the game
Build the platforms
Build the player
Build the enemies
Add a background and camera tracking
Implement the player and enemy interaction
Create the player and enemy death effects
Create the finish zone
Implement the player spawn effect
Lay out the level
Add falling triggers
Add GUI elements
About LiveLessons Video Training
LiveLessons Video Training series publishes hundreds of hands-on, expert-led video tutorials covering a wide selection of technology topics designed to teach you the skills you need to succeed. This professional and personal technology video series features world-leading author instructors published by your trusted technology brands: Addison-Wesley, Cisco Press, IBM Press, Pearson IT Certification, Prentice Hall, Sams, and Que. Topics include IT Certification, Programming, Web Development, Mobile Development, Home and Office Technologies, Business and Management, and more. View all LiveLessons on InformIT at: http://www.informit.com/livelessons
Table of contents
- Introduction
-
Lesson 1: Working with the 2D Game Tools
- Learning Objectives 00:00:32
- 1.1 Understand the basics of the 2D tools 00:02:54
- 1.2 Import sprite objects 00:08:41
- 1.3 Place sprites in a scene 00:11:37
- 1.4 Use basic colliders 00:17:25
- 1.5 Use advanced colliders 00:08:47
-
Lesson 2: Working with the Mecanim Animation System
- Learning Objectives 00:00:38
- 2.1 Understand the Mecanim anatomy of an animation 00:02:49
- 2.2 Prepare models for animations 00:08:12
- 2.3 Prepare animations for Mecanim 00:12:56
- 2.4 Use the animator component and animator controller 00:02:46
- 2.5 Create animation states 00:02:17
- 2.6 Create transitions 00:03:39
- 2.7 Control your animations with scripts 00:03:18
-
Lesson 3: Using Advanced Mecanim Features
- Learning Objectives 00:00:27
- 3.1 Work with blend trees 00:11:02
- 3.2 Use animator triggers and the Any State 00:07:21
- 3.3 Create animator layers 00:04:32
- 3.4 Use avatar masks 00:04:34
-
Lesson 4: Creating Animations in Unity
- Learning Objectives 00:00:33
- 4.1 Create your own animations 00:12:55
- 4.2 Create 2D animations 00:11:02
- 4.3 Build a camera animation system 00:16:36
-
Lesson 5: Creating Particle Systems
- Learning Objectives 00:00:36
- 5.1 Understand particle systems 00:02:14
- 5.2 Work with the legacy particle systems 00:03:10
- 5.3 Use the current particle system 00:02:57
- 5.4 Work with the curve editor 00:04:42
- 5.5 Study the particle modules 00:25:18
- 5.6 Create custom particles 00:13:01
- 5.7 Script with particle systems 00:06:24
-
Lesson 6: Using Unity’s New GUI System
- Learning Objectives 00:00:40
- 6.1 Use the Legacy GUI System 00:03:51
- 6.2 Work with a Canvas 00:08:30
- 6.3 Implement various GUI controls 00:14:44
- 6.4 Create various types of GUI systems 00:08:52
- 6.5 Add Mecanim animations to a GUI 00:04:42
-
Lesson 7: Scripting with Physics
- Learning Objectives 00:00:33
- 7.1 Utilize raycasting 00:07:34
- 7.2 Find colliders with an overlap sphere 00:04:50
- 7.3 Apply forces to game objects 00:12:02
- 7.4 Put it all together 00:06:48
-
Lesson 8: Building a 2D Platformer Game
- Learning Objectives 00:00:46
- 8.1 Design the game 00:02:02
- 8.2 Build the platforms 00:04:22
- 8.3 Build the player 00:06:19
- 8.4 Build the enemies 00:12:59
- 8.5 Add a background and camera tracking 00:08:05
- 8.6 Implement the player and enemy interaction 00:06:00
- 8.7 Create the player and enemy death effects 00:06:12
- 8.8 Create the finish zones 00:05:27
- 8.9 Implement the player spawn effect 00:03:15
- 8.10 Lay out the level 00:05:35
- 8.11 Add falling triggers 00:02:15
- 8.12 Add GUI elements 00:07:59
- Summary
Product information
- Title: Game Development Essentials II with Unity LiveLessons (Video Training)
- Author(s):
- Release date: November 2014
- Publisher(s): Addison-Wesley Professional
- ISBN: 0133892174
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