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Game Development Patterns and Best Practices
book

Game Development Patterns and Best Practices

by John P. Doran, Matt Casanova
April 2017
Beginner to intermediate
394 pages
9h 16m
English
Packt Publishing
Content preview from Game Development Patterns and Best Practices

Implementing a basic object pool

Let's first start off by creating an object pool for a simple class that we can create multiples of:

class GameObject { private:   // Character's health   int currentHealth;   int maxHealth;    // Character's name   std::string name;  public:   GameObject();   void Initialize(std::string _name = "Unnamed",      int _maxHealth = -1);   std::string GetInfo();  };

So, this sample GameObject class contains a name of the object to identify it by and some example properties to make the class seem more game-object-like. Obviously, you can easily add more properties and the same principles apply. In this case, we have a function called Initialize, which provides both a set and reset of values for the class. Finally, I added ...

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Publisher Resources

ISBN: 9781787127838