A Short Primer to Programming in Unity

This chapter is a short primer to help you get familiar with advanced C# language and Unity engine features. I'm not going to attempt to explain in depth any of the subject matter presented here because it's beyond the scope of this book. Still, I will at least introduce you to some core concepts to avoid confusion when they are referenced in the upcoming chapters. I encourage those that have advanced knowledge of C# and Unity programming to skip this chapter. But I recommend beginners and intermediate developers take the time to review the content of this chapter to get a general idea of the language and engine features we will use to implement and design our game systems.

In all cases, complete mastery ...

Get Game Development Patterns with Unity 2021 - Second Edition now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.