Skip to Content
Game Development Patterns with Unreal Engine 5
book

Game Development Patterns with Unreal Engine 5

by Stuart Butler, Tom Oliver
January 2024
Intermediate to advanced
254 pages
6h 13m
English
Packt Publishing
Content preview from Game Development Patterns with Unreal Engine 5

9

Structuring Code with Behavioral Patterns – Template, Subclass Sandbox, and Type Object

This chapter focuses on the three most common structural patterns. Structural patterns allow us to plan our code with the end usage in mind. For example, if we know that the end users of our system are likely to be designers with no code experience, we could plan to use the type object pattern to provide a system for easy dynamic expansion. We have already covered some of the concepts around code structure when we discussed using interfaces and events to achieve anonymous modular design in Chapter 7. The three patterns in this chapter (template, subclass sandbox, and type object) are a little more zoomed-in in terms of scope compared to what we have looked ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Multiplayer Game Development with Unreal Engine 5

Multiplayer Game Development with Unreal Engine 5

Marco Secchi

Publisher Resources

ISBN: 9781803243252