8. User Interfaces
Overview
In this chapter, we will continue our work on the Dodgeball-based game that we have been working on in the last few chapters. We will continue this project by learning about game UIs (short for user interfaces) and some of their forms, namely menus and HUDs. By the end of this chapter, you will be able to use UMG, UE4's game UI system, to make a menu with interactable buttons, as well as a HUD that displays the player character's current health points through a progress bar.
Introduction
In the previous chapter, we learned about general-purpose utilities that allow you to properly structure and organize the code and assets in your project by using Blueprint Function Libraries, Actor Components, and Interfaces. ...
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