November 2020
Beginner
822 pages
16h 34m
English
Overview
In this chapter, we will finish the dodgeball-based game that we have been working on in the past four chapters. We will conclude this chapter by adding sound effects, particle effects, and by creating another level, this time with an actual path the player must follow to finish it. By the end of this chapter, you will be able to add 2D and 3D sound effects, as well as particle effects, to your UE4 projects.
In the previous chapter, we learned about game UI and how to create and add a user interface (also known as a widget) to the screen.
In this chapter, we will learn how to add audio and particle effects to our game. Both of these aspects will increase the quality of our game and produce ...
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