12. Animation Blending and Montages

Overview

By the end of this chapter, you will be able to use the Animation Montage tool to create a unique throwing animation using the Throw animation sequence you imported in Chapter 10, Creating a SuperSideScroller Game. With this montage, you will create and use Anim Slots that will allow you to blend animations in the Animation Blueprint for the player character. You will also get to know how to use blending nodes to effectively blend the movement and throwing animations of the character.

After finalizing the player character animation, you will create the required class and assets for the enemy AI and learn more about Materials and Material Instances, which will give this enemy a unique visual ...

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