15. Collectibles, Power-Ups, and Pickups
Overview
In this chapter, we will create collectible coins and potion power-ups for the player. Furthermore, we will design the UI for the collectible coins using the Unreal Motion Graphics UI Designer, or UMG as it is more commonly known. Lastly, we will create bricks that will have these collectibles hidden inside of them. By the end of this chapter, you will be able to implement collectibles and power-ups for a player character to find within a level environment.
Introduction
In the previous chapter, you created the player projectile and used Anim Notifies to spawn the player projectile during the Throw animation. The player projectile will serve as the player's main offensive gameplay mechanic ...
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