16. Multiplayer Basics

Overview

In this chapter, you will be introduced to some important multiplayer concepts in order to add multiplayer support to your game using Unreal Engine 4's network framework.

By the end of this chapter, you'll know basic multiplayer concepts such as the server-client architecture, connections, and actor ownership, along with roles and variable replication. You'll be able to implement these concepts to create a multiplayer game of your own. You'll also be able to make a 2D Blend Space, which allows you to blend between animations laid out in a 2D grid. Finally, you'll learn how to use Transform (Modify) Bone nodes to control Skeletal Mesh bones at runtime.

Introduction

In the previous chapter, we completed the ...

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