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Game Development Tool Essentials
book

Game Development Tool Essentials

by Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan, Nicusor Nedelcu, Benjamin Nitschke, Fabrice Robinet, Christian Ronchi, Gustavo Samour, Rita Turkowski, Robert Walter
June 2014
Beginner content levelBeginner
220 pages
5h 38m
English
Apress
Content preview from Game Development Tool Essentials

CHAPTER 1

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Plug-in–based Asset Compiler Architecture

Nicus¸or Nedelcu

From the beginning of the game creation process to the end, developers have two things to worry about: code and data (game art and other type of assets). In the past, data was formatted specifically for the one platform the game was about to run on. Now we have to format the same data for many different platforms. In order to satisfy this new requirement, we need access to source assets that can be compiled into a variety of targets. We also have more work to do, since special care has to be taken for each format.

However, there are ways to reduce the pain involved in this more ...

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Publisher Resources

ISBN: 9781430267003Purchase book