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Game Development Tool Essentials by Robert Walter, Rita Turkowski, Gustavo Samour, Christian Ronchi, Fabrice Robinet, Benjamin Nitschke, Nicusor Nedelcu, John McCutchan, Adrien Herubel, Simon Franco, Paula Berinstein, Remi Arnaud, Alessandro Ardolino

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CHAPTER 3

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Geometry and Models: 3D Format Conversion (FBX, COLLADA)

Benjamin NitschkeKirsten Grobe-Nitschke

In this chapter we will discuss several popular 3D model formats used in games and show how to convert and import them.

Although a range of usable formats exists, most tools, engines, and libraries support the now de facto standard FBX and COLLADA (.dae) file formats as well as various ways of importing static geometry (e.g., via OBJ files). While COLLADA had the edge a few years ago, FBX is now pretty much the default 3D model import format in most engines and content creation tools (Unity, Unreal, Maya, 3ds Max, etc.). Both COLLADA and ...

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