June 2014
Beginner
220 pages
5h 38m
English
CHAPTER 3
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Geometry and Models: 3D Format Conversion (FBX, COLLADA)
Benjamin NitschkeKirsten Grobe-Nitschke
In this chapter we will discuss several popular 3D model formats used in games and show how to convert and import them.
Although a range of usable formats exists, most tools, engines, and libraries support the now de facto standard FBX and COLLADA (.dae) file formats as well as various ways of importing static geometry (e.g., via OBJ files). While COLLADA had the edge a few years ago, FBX is now pretty much the default 3D model import format in most engines and content creation tools (Unity, Unreal, Maya, 3ds Max, etc.). Both COLLADA and ...