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Game Development Tool Essentials
book

Game Development Tool Essentials

by Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan, Nicusor Nedelcu, Benjamin Nitschke, Fabrice Robinet, Christian Ronchi, Gustavo Samour, Rita Turkowski, Robert Walter
June 2014
Beginner content levelBeginner
220 pages
5h 38m
English
Apress
Content preview from Game Development Tool Essentials

CHAPTER 4

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Building Procedural Geometry Using MAXScript (Voronoi Polygons)

Alessandro Ardolino

Procedural geometry modeling is a smart solution for some tasks that are tedious from an artist’s perspective, or as sometimes happens, for a task that simply cannot be accomplished within a given production schedule. For example, consider the task of building a complex set of shapes such as broken glass. For an artist, this modeling task would be very time-consuming. A better solution might be to automate the process of building all the glass pieces while retaining the old shape.

This chapter explains how to do just that using a technique that can be ...

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Publisher Resources

ISBN: 9781430267003Purchase book