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Game Development Tool Essentials by Robert Walter, Rita Turkowski, Gustavo Samour, Christian Ronchi, Fabrice Robinet, Benjamin Nitschke, Nicusor Nedelcu, John McCutchan, Adrien Herubel, Simon Franco, Paula Berinstein, Remi Arnaud, Alessandro Ardolino

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CHAPTER 4

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Building Procedural Geometry Using MAXScript (Voronoi Polygons)

Alessandro Ardolino

Procedural geometry modeling is a smart solution for some tasks that are tedious from an artist’s perspective, or as sometimes happens, for a task that simply cannot be accomplished within a given production schedule. For example, consider the task of building a complex set of shapes such as broken glass. For an artist, this modeling task would be very time-consuming. A better solution might be to automate the process of building all the glass pieces while retaining the old shape.

This chapter explains how to do just that using a technique that can be ...

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