CHAPTER 4

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Building Procedural Geometry Using MAXScript (Voronoi Polygons)

Alessandro Ardolino

Procedural geometry modeling is a smart solution for some tasks that are tedious from an artist’s perspective, or as sometimes happens, for a task that simply cannot be accomplished within a given production schedule. For example, consider the task of building a complex set of shapes such as broken glass. For an artist, this modeling task would be very time-consuming. A better solution might be to automate the process of building all the glass pieces while retaining the old shape.

This chapter explains how to do just that using a technique that can be ...

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