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Game Development Tool Essentials
book

Game Development Tool Essentials

by Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan, Nicusor Nedelcu, Benjamin Nitschke, Fabrice Robinet, Christian Ronchi, Gustavo Samour, Rita Turkowski, Robert Walter
June 2014
Beginner content levelBeginner
220 pages
5h 38m
English
Apress
Content preview from Game Development Tool Essentials

CHAPTER 9

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Introduction to Utilizing HTML, CSS, and JavaScript to Create Rich Debugging Information

Simon Franco

Often it is necessary while developing a game, or a tool, to create files to log the results of activities the application has performed. These log files record detailed information in order to help facilitate debugging. Once the application has finished running, the log files can be inspected by a programmer, or another user such as an artist, to help identify problems.

While these files are indispensable for the application’s development, they are also sometimes very hard for a user to navigate through. They tend to be plain text, ...

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Publisher Resources

ISBN: 9781430267003Purchase book