June 2014
Beginner
220 pages
5h 38m
English
CHAPTER 10
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Moving Tools to the Cloud: Control, Configure, Monitor, and View Your Game with WebSocket
John McCutchan
Your engine needs great tools because they increase developer and artist productivity. Engine tools will automate tasks such as baking assets or regression testing, but they’re not just for automation; they are also companion applications that allow you to control, configure, monitor, and view your engine.
At the highest level, engine tools can be split into two categories: tools that communicate directly with an engine while it is running, and tools that run independent of the engine. Examples of the latter include mesh bakers ...