Skip to Main Content
Game Development Tool Essentials
book

Game Development Tool Essentials

by Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan, Nicusor Nedelcu, Benjamin Nitschke, Fabrice Robinet, Christian Ronchi, Gustavo Samour, Rita Turkowski, Robert Walter
June 2014
Beginner content levelBeginner
220 pages
5h 38m
English
Apress
Content preview from Game Development Tool Essentials

CHAPTER 10

image

Moving Tools to the Cloud: Control, Configure, Monitor, and View Your Game with WebSocket

John McCutchan

Your engine needs great tools because they increase developer and artist productivity. Engine tools will automate tasks such as baking assets or regression testing, but they’re not just for automation; they are also companion applications that allow you to control, configure, monitor, and view your engine.

At the highest level, engine tools can be split into two categories: tools that communicate directly with an engine while it is running, and tools that run independent of the engine. Examples of the latter include mesh bakers ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Development Tools

Game Development Tools

Marwan Ansari
Unity 3D Game Development

Unity 3D Game Development

Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
HTML5 Game Development Insights

HTML5 Game Development Insights

Colt McAnlis, Petter Lubbers, Brandon Jones, Duncan Tebbs, Andrzej Manzur, Sean Bennett, Florian d'Erfurth, Bruno Garcia, Shun Lin, Ivan Popelyshev, Jason Gauci, Jon Howard, Ian Ballantyne, Jesse Freeman, Takuo Kihira, Tyler Smith, Don Olmstead, John McCutchan, Chad Austin, Andres Pagella

Publisher Resources

ISBN: 9781430267003Purchase book