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Game Development Tool Essentials
book

Game Development Tool Essentials

by Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan, Nicusor Nedelcu, Benjamin Nitschke, Fabrice Robinet, Christian Ronchi, Gustavo Samour, Rita Turkowski, Robert Walter
June 2014
Beginner content levelBeginner
220 pages
5h 38m
English
Apress
Content preview from Game Development Tool Essentials

CHAPTER 11

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Programming: Decoupling Game Tool GUIs from Core Editing Operations

Nicus¸or Nedelcu

Since the early days of video game development when the programmer had to write the code plus design and create the levels without the aid of a game editor, the tools to create games have evolved into the must-have game development software we use today. Now the level editors are built into the development kits, and the developer’s job is much easier—but still filled with potential pitfalls.

In the past few years, it has become common to decouple game level editor operations and functionality from game-specific features, so that the editor can be reused ...

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Publisher Resources

ISBN: 9781430267003Purchase book