Programming: Decoupling Game Tool GUIs from Core Editing Operations

Nicus¸or Nedelcu

Since the early days of video game development when the programmer had to write the code plus design and create the levels without the aid of a game editor, the tools to create games have evolved into the must-have game development software we use today. Now the level editors are built into the development kits, and the developer’s job is much easier—but still filled with potential pitfalls.

In the past few years, it has become common to decouple game level editor operations and functionality from game-specific features, so that the editor can be reused ...

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