In the previous chapter, we began our journey into the world of shooter games starting from the classics of the fixed-shooting genre, making a game inspired by Space Invaders and Galaga.
In this chapter, we will move toward the classics of the 1990s, like R-Type and especially Ikaruga.
We will adapt the code of Space Gala so that it can implement some new features, like scrolling camera, enemies moving on patterns, enemies tracking the player and aiming while shooting, eight-direction movement, and boss fights.
Moreover, we will borrow an interesting idea from one of the most ...