Index

A

Action-adventure games
all_cards_paired() function
Array
audio_play_sound function
audio_stop_sound function
Autonomy

B

Bosses, designing
autonomy
behavior
Ceaseless discharge
defined
Draygon
fun boss fight
game mechanics
motivation
immersion
Mother brain
Undertale
outsmarting
Space Gala
teaching and experimenting
Boss fighting
boss, growth
collision
Destroy event
Inherit Event
obj_boss object
shoot ‘em ups
spr_boss
UFO spawn
Butler

C

Cameras and viewports
boundaries
camera properties
move up and down
obj_camera
obj_controller
obj_enemy_red’s Alarm 0 event
obj_player
player’s speed
point_in_rectangle
scrolling feature
Space Gala’s level 2
stop scrolling
victory conditions
viewport properties
Cards
actions
implementation
array
if-then-else
switch
obj_card game object
properties
Cartesian coordinate ...

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