© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
T. W. TanGame Development with Unreal Engine 5 Volume 1https://doi.org/10.1007/978-1-4842-9824-4_3

3. Auto-Blend Landscape Materials

Tiow Wee Tan1  
(1)
Department of Game Development – The Game School, Inland Norway University of Applied Science, Hamar, Norway
 

In this chapter, we will explore a method for painting landscapes using auto-blend materials that rely on height and slope data. UE introduces groundbreaking advancements in landscape creation and material blending, making it a revolutionary tool for game developers and virtual environment creators alike.

Creating vast and detailed terrains manually through hand-painting can be a time-consuming and labor-intensive ...

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