Spawning endless encounters

We need at least three encounters to endlessly cycle and create a never-ending world; two can be on the screen at any one time and a third positioned ahead of the player. We can track Pierre's progress and reposition the encounter nodes ahead of him.

Building more encounters

We need to build at least two more encounters before we can implement the repositioning system. You can create more if you like; the system will support any number of encounters. For now, add two more scene files to your game: EncounterBees.sks and EncounterCoins.sks. You can completely fill these encounters with bees, ghosts, blades, coins, and bats – have fun!

For inspiration, here is my bee encounter:

Here is my coin encounter:

Updating the EncounterManager ...

Get Game Development with Swift now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.