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Game Development with Rust and WebAssembly
book

Game Development with Rust and WebAssembly

by Eric Smith
April 2022
Beginner to intermediate
476 pages
9h 54m
English
Packt Publishing
Content preview from Game Development with Rust and WebAssembly

Chapter 6: Creating an Endless Runner

Red Hat Boy (RHB) can run, jump on a platform, and even crash into a rock and fall over. But once he starts running to his right, he just goes off the screen and is never seen again. There isn't much to it, and if you wait long enough, the game even crashes with a buffer overflow error. In this chapter, we'll make our game truly endless by generating new scenes as RHB runs that contain new obstacles and challenges. They will even contain randomness, and it all starts with RHB staying in one place! It's a real trick.

In this chapter, we will cover the following topics:

  • Scrolling the background
  • Refactoring for endless running
  • Creating a dynamic level

By the end of this chapter, you'll have a functioning ...

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Publisher Resources

ISBN: 9781801070973