Chapter 10: Continuous Deployment
The traditional way to publish a game is to create a main copy of the build and ship it off to manufacturing. This was frequently referred to as going gold inside and outside of the gaming industry, and it still is if you're making a AAA game that's being shipped to consoles and sold in stores. The process is time-consuming and extremely expensive; fortunately, we don't have to do it! Walk the Dog is a web-based game that we need to ship to a website. Since we're deploying to the web, we can use all the best practices of the web, including continuous deployment, where we'll deploy a build whenever we want directly from source control.
In this chapter, we'll cover the following topics:
- Creating a Continuous ...
Get Game Development with Rust and WebAssembly now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.