6

Exporting Blender Assets

Your journey in Blender has taken you to this point, where you want to take your creations in Blender and deploy them in Godot Engine. We’ll cover importing these assets into Godot in the next chapter, but first, we must make sure everything we have in Blender is up to Godot’s standard. So, we’ve got to iron out a few kinks before exporting.

First, we are going to make sure the geometry of our models is fine. We have already talked about polygons; we’ll dive deeper to understand them better to achieve models with better geometry. Origin points are an important concept in both Blender and Godot. We’ll discuss why they are important and learn how to alter the origin points.

We have not discussed the dimensions of our ...

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