Table of Contents
Preface
Part 1: 3D Assets with Blender
1
Creating Low-Poly Models
Technical requirements
Understanding low-poly models
Parts of a 3D model
Low or hi, what’s the difference?
Advantages of low-poly models
Limitations of low-poly models
Creating a low-poly barrel
Starting with a primitive
Editing the model
Shaping the body
Separating the lid
Finishing the body
Placing metal rings
Finalizing the lid
Automating with modifiers
Summary
Further reading
2
Building Materials and Shaders
Technical requirements
Introducing materials
Creating materials
Assigning materials
Discovering shaders
Summary
Further reading
3
Adding and Creating Textures
Technical requirements
Understanding UVs and texture coordinates
Using the UV Editor
Importing ...
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