4 Parallelism and Concurrent Programming
Computing performance—typically measured in millions of instructions per second (MIPS) or floating-point operations per second (FLOPS)—has been improving at a staggeringly rapid and consistent rate over the past four decades. In the late 1970s, the Intel 8087 floating-point coprocessor could muster only about 50 kFLOPS (5 × 104 FLOPS), while at roughly the same time a Cray-1 supercomputer the size of a large refrigerator could opeate at a rate of roughly 160 MFLOPS (1.6 × 108 FLOPS). Today, the CPU in game consoles like the Playstation 4 or the Xbox One produces roughly 100 GFLOPS (1011 FLOPS) of processing power, and the fastest supercomputer, currently China’s Sunway TaihuLight, has a LINPACK benchmark ...
Get Game Engine Architecture, Third Edition, 3rd Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.