March 2017
Intermediate to advanced
1052 pages
28h 32m
English
Developing game software is a complex, intricate, math-intensive and error-prone business. So it should be no surprise that virtually every professional game team builds a suite of tools for themselves, in order to make the game development process easier and less error-prone. In this chapter, we’ll take a look at the development and debugging tools most often found in professional-grade game engines.
Remember when you wrote your first program in BASIC or Pascal? (OK, may be you don’t. If you’re significantly younger than me—and there’s a pretty good chance of that—you probably wrote your first program in Java, or maybe Python or Lua.) In any case, you probably remember how you debugged ...
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