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Game Engine Architecture, 2nd Edition
book

Game Engine Architecture, 2nd Edition

by Jason Gregory
March 2017
Intermediate to advanced
1052 pages
28h 32m
English
A K Peters/CRC Press
Content preview from Game Engine Architecture, 2nd Edition

10The Rendering Engine

When most people think about computer and video games, the first thing that comes to mind is the stunning three-dimensional graphics. Real-time 3D rendering is an exceptionally broad and profound topic, so there’s simply no way to cover all of the details in a single chapter. Thankfully there are a great many excellent books and other resources available on this topic. In fact, real-time 3D graphics is perhaps one of the best covered of all the technologies that make up a game engine. The goal of this chapter, then, is to provide you with a broad understanding of real-time rendering technology and to serve as a jumping-off point for further learning. After you’ve read through these pages, you should find that reading other ...

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Publisher Resources

ISBN: 9781466560017