March 2017
Intermediate to advanced
1052 pages
28h 32m
English
Most game engines provide a suite of runtime software components that together provide a framework upon which a game’s unique rules, objectives and dynamic world elements can be constructed. There is no standard name for these components within the game industry, but we will refer to them collectively as the engine’s gameplay foundation system. If a line between engine and game can reasonably be drawn between the game engine and the game itself, then these systems lie just beneath this line. In theory, one can construct gameplay foundation systems that are for the most part gameagnostic. However, in practice, these systems almost always contain genreor game-specific ...
Read now
Unlock full access