4FROM CODE TO MEMORY: A GENERAL PRIMER
At the lowest level, a game’s code, data, input, and output are complex abstractions of erratically changing bytes. Many of these bytes represent variables or machine code generated by a compiler that was fed the game’s source code. Some represent images, models, and sounds. Others exist only for an instant, posted by the computer’s hardware as input and destroyed when the game finishes processing them. The bytes that remain inform the player of the game’s internal state. But humans can’t think in bytes, so the computer must translate them in a way we can understand.
There’s a huge disconnect in the opposite ...
Get Game Hacking now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.