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Game Magic
book

Game Magic

by Jeff Howard
April 2014
Intermediate to advanced content levelIntermediate to advanced
376 pages
10h 41m
English
A K Peters/CRC Press
Content preview from Game Magic
1
Chapter 1
How to Use This Book
T
    grimoire: a guidebook to the construction of magic
systems that doubles as a compendium of arcane lore, encompass-
ing the theory, history, and structure of magic systems in both games
and human belief. e book thus combines the rigors of scholarly analy-
sis with the strengths of a handbook for game design and a textbook of
magic. e book is a cookbook, a compendium of recipes, a spellbook for
weaving more potent and subtler magic in games. e text is intercut with
examples of how to design and program magic systems written as snippets
of pseudocode, with working examples downloadable from the book ...
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Publisher Resources

ISBN: 9781466567870