References
Adams, Ernest. 2009. Fundamentals of Game Design, Second Edition. Berkeley, CA: Peachpit Press/New Riders.
Alexander, Christopher, et al. 1977. A Pattern Language: Towns, Buildings, Construction. Oxford: Oxford University Press.
Ashmore, Calvin, & Nitsche, Michael. 2007. “The Quest in a Generated World.” In Situated Play: Proceedings of the 2007 Digital Games Research Association Conference, Tokyo, Japan, September 2007, pp. 503–509.
Ball, Philip. 2004. Critical Mass: How One Thing Leads To Another. New York, NY: Farrar, Straus and Giroux.
Beck, John C., and Wade, Mitchell. 2006. The Kids are Alright: How the Gamer Generation is Changing the Workplace. Boston, MA: Harvard Business Review Press.
Björk, Staffan, and Holopainen, Jussi. ...
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