References

Adams, Ernest. 2009. Fundamentals of Game Design, Second Edition. Berkeley, CA: Peachpit Press/New Riders.

Alexander, Christopher, et al. 1977. A Pattern Language: Towns, Buildings, Construction. Oxford: Oxford University Press.

Ashmore, Calvin, & Nitsche, Michael. 2007. “The Quest in a Generated World.” In Situated Play: Proceedings of the 2007 Digital Games Research Association Conference, Tokyo, Japan, September 2007, pp. 503–509.

Ball, Philip. 2004. Critical Mass: How One Thing Leads To Another. New York, NY: Farrar, Straus and Giroux.

Beck, John C., and Wade, Mitchell. 2006. The Kids are Alright: How the Gamer Generation is Changing the Workplace. Boston, MA: Harvard Business Review Press.

Björk, Staffan, and Holopainen, Jussi. ...

Get Game Mechanics: Advanced Game Design now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.