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Game Mechanics: Advanced Game Design by Joris Dormans, Ernest Adams

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Acknowledgments

The genesis of this book was a late-night meeting between the two of us during the G-Ameland student game jam festival on a small island off the north coast of the Netherlands. Joris Dormans showed the Machinations framework to Ernest Adams, and Ernest Adams promptly said, “We should write a book about game mechanics.” But it took nearly two years and the advice and assistance of many other people before we were done. Now it is time to thank them.

Our deepest appreciation goes to Mary Ellen Foley and Marije van Dodeweerd, our beloved mates, who patiently tolerated very late nights, missed holidays and weekends, and the occasional rant about the vagaries of the writing process. We’ll make it up to you if we can!

Stéphane Bura suggested ...

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