Appendix C

Book References

This appendix gives a list of references used in this book.

Abrams, J.J. 2009. “J.J. Abrams on The Magic of Mystery.” Wired, 17.05.

Agile manifesto: see www.agilemanifesto.org.

Alexander, Leigh. 2010. “Bejeweled Sales Hit 50 Million.” GamaSutra. 10 February 2010. Web. 30 January 2011.

Arrington, Michael. 2009. “Mobile Payments Getting Traction On Social Networks, But Fees Are Sky High.” TechCrunch. 13 January 2009.

Bartle, Richard. 1990. “Interactive Multi-User Computer Games.” MUSE Ltd.

Bartle, Richard. 2005. “Virtual Worlds: Why People Play.” Massively Multiplayer Game Development: v. 2. Ed. Thor Alexander. Charles River Media.

Birdwell, Ken. 1999. “The Cabal: Valve’s Design Process for Creating Half-Life.” GamaSutra. 10 December 1999. Web. 30 January 2011.

Bloom, Paul. 2010. How Pleasure Works: the new science of why we like what we like. New York, NY: W.W. Norton & Co.

Boven, L. and Gilovich, T. 2003. “To Do or to Have? That Is the Question,” American Psychological Association 85.6: 1198. Figure reprinted with permission.

Calderón , Sara Inés. 2010. “Farmers Insurance Partners with Zynga’s FarmVille, Protects Against Virtual Crop Withering.” Inside Facebook. 15 October 2010. Web. 30 January 2011.

Campbell, Joseph. The Hero with a Thousand Faces, Third Edition. 2008. Novato, California: New World Library.

Chalk, Andy. 2010. “Beating Bejeweled: The Ultimate in Hardcore Casual.” The Escapist. 29 April 2010. Web. 30 January 2011.

Charron, Sylvain ...

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