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Game On: Energize Your Business with Social Media Games by Jon Radoff

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About the Author

Jon Radoff is an entrepreneur focused on the intersection of the Internet, entertainment and social communities. In 1992, he started NovaLink, an online game publisher that created Legends of Future Past, distributed commercially on the CompuServe network. Legends became one of the first independent, commercial game products on the Internet. In 1997, Jon founded Eprise, the creator of a content management system that was a forerunner of modern blog and wiki technology. At Eprise, Jon raised venture capital, established product strategy, and recruited a management team that succeeded in taking Eprise into Fortune 500 customers, culminating in a public offering on NASDAQ in 2000. In 2006, Jon started GamerDNA, a venture-capital funded social media company that built products driven by real-time gamer behavior. GamerDNA’s advertising product reached over 10 million unique users per month and counted top-tier game publishers including Blizzard/Activision, Electronic Arts, Namco, and Turbine amongst its customers. GamerDNA merged with another gaming media venture in 2009 to become GamerDNA Media.

Jon’s new startup, Disruptor Beam, is a social game developer that is disrupting the current social game landscape by leveraging Jon’s experience with software platforms, analytics and online communities. Disruptor Beam develops its own social game products, and also partners with publishers and media companies to bring new social game ideas to life.

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