Overview
Game Physics Cookbook is a comprehensive guide to implementing efficient game physics in your projects, particularly focusing on collision detection and resolution. Through hands-on recipes, you'll learn mathematics and algorithms to develop a practical physics engine for games.
What this Book will help me do
- Understand and apply mathematical foundations necessary for game physics.
- Implement geometric collision detection for both 2D and 3D environments.
- Develop a rigid body physics engine to simulate realistic behaviors.
- Optimize collision detection performance using spatial partitioning techniques.
- Explore advanced physics concepts like constraint solving and the Separating Axis Theorem.
Author(s)
Gabor Szauer has extensive experience as a game developer and educator, specializing in game physics and programming. He has worked on several game projects and enjoys simplifying complex technical subjects for learners. Gabor combines practical experience with thoroughly explained examples in an approachable way.
Who is it for?
The book is intended for beginner to intermediate game developers eager to improve their physics programming skills. It suits hobbyists, indie developers, and anyone interested in learning how to create games with realistic physics. No prior formal education in game development is necessary, making this book accessible to self-learners.
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