Skip to Content
Game Physics Cookbook
book

Game Physics Cookbook

by Gabor Szauer
March 2017
Intermediate to advanced
480 pages
11h 3m
English
Packt Publishing

Overview

Game Physics Cookbook is a comprehensive guide to implementing efficient game physics in your projects, particularly focusing on collision detection and resolution. Through hands-on recipes, you'll learn mathematics and algorithms to develop a practical physics engine for games.

What this Book will help me do

  • Understand and apply mathematical foundations necessary for game physics.
  • Implement geometric collision detection for both 2D and 3D environments.
  • Develop a rigid body physics engine to simulate realistic behaviors.
  • Optimize collision detection performance using spatial partitioning techniques.
  • Explore advanced physics concepts like constraint solving and the Separating Axis Theorem.

Author(s)

Gabor Szauer has extensive experience as a game developer and educator, specializing in game physics and programming. He has worked on several game projects and enjoys simplifying complex technical subjects for learners. Gabor combines practical experience with thoroughly explained examples in an approachable way.

Who is it for?

The book is intended for beginner to intermediate game developers eager to improve their physics programming skills. It suits hobbyists, indie developers, and anyone interested in learning how to create games with realistic physics. No prior formal education in game development is necessary, making this book accessible to self-learners.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Game Physics Engine Development, 2nd Edition

Game Physics Engine Development, 2nd Edition

Ian Millington
Physics for Game Developers, 2nd Edition

Physics for Game Developers, 2nd Edition

Bryan Bywalec, David M Bourg
3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook

Sergey Kosarevsky, Viktor Latypov

Publisher Resources

ISBN: 9781787123663