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Game Physics Cookbook
book

Game Physics Cookbook

by Gabor Szauer
March 2017
Intermediate to advanced
480 pages
11h 3m
English
Packt Publishing
Content preview from Game Physics Cookbook

Projection matrix

There are two kinds of projection we can apply to the graphics pipeline, Perspective and Orthographic. Perspective projection, like the name implies, views the world in perspective, there is a vanishing point somewhere in the distance. Orthographic projection, on the other hand, has no vanishing point. If two lines are parallel in an orthographic projection, they will never touch. For this reason, perspective projection is generally used to render 3D elements, and orthographic projection is generally used to render 2D elements:

Projection matrix

When designing a projection matrix the most important thing is not the perspective, but the coordinate ...

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Publisher Resources

ISBN: 9781787123663